Starter races, published buffs, and reroll timing.

This hub keeps the race conversation practical: what is readable, what is starter-safe, and when rerolls start to matter.

  • 01

    Confirmed race entries: 8

  • 02

    Tracked rarity tiers: Common, Uncommon, Rare, Epic, Legendary, Mythical

  • 03

    Starter bias: Human or Fishman first, Mink as a later movement upgrade

Route Signal

03

This page stays route-first so readers can scan core decisions before opening tools, tables, or references.

Framing

Bias

Source-backed

Focus

Race route board

Human

50% published by one guide

None

Skypea

30% published by one guide

+2 extra jumps

Fishman

30% published by one guide

+15% EXP+15% Money

Mink

15% published by one guide

+20% Sprint+20% Jump

Orc

15% published by one guide

+15% Health+15% Damage

Vampire

4% published by one guide

+5% Lifesteal+30% Max HP+25% Damage

Demon

4% published by one guide

+20% Sprint Speed+35% Max HP+30% Damage

Luckborn

unknown

+20% Sword Damage Multiplier+35% Luck+90% Max HP+80% Damage

Open the race route pages

The reroll guide connects race decisions back to build timing instead of treating them as isolated luck rolls.

Sailor Piece races screenshot 1
Sailor Piece races screenshot 2
No verified YouTube embed is attached to this page yet. The route stays visible so the page can upgrade once a stable video source is verified.

Public references

These links back the current version of this route. Unknown values stay visible until a stronger source set confirms them.

FAQ

What races are safest for a new player?

Human and Fishman remain the easiest starter-safe picks in the current public route set.

When should I start caring about rerolls?

Usually after the base fruit and weapon route is already stable, not before.

Why are only some races listed here?

The hub keeps entries that have readable buffs and at least medium verification across public sources.

Related Links